Dungeon Crawler Carl series cover

Dungeon Crawler Carl

Dungeon Crawler Carl by Matt Dinniman follows Coast Guard veteran Carl as he navigates a post-apocalyptic Earth transformed into a deadly, game show-style dungeon. Alongside Princess Donut, his ex-girlfriend’s cat, Carl faces alien invasions, magical traps, and bizarre creatures while trying to survive and advance through the levels of this intergalactic reality competition. The story blends elements of science fiction and fantasy in a setting where humanity’s remnants are exploited for entertainment.
7 Books
4.6 Avg Rating
Goodreads

Books in the Series

Dungeon Crawler Carl

Dungeon Crawler Carl

Dungeon Crawler Carl by Matt Dinniman follows Coast Guard veteran Carl as he navigates a post-apocalyptic Earth transformed into a deadly, game show-style dungeon. Alongside Princess Donut, his ex-girlfriend’s cat, Carl faces alien invasions, magical traps, and bizarre creatures while trying to survive and advance through the levels of this intergalactic reality competition. The story blends elements of science fiction and fantasy in a setting where humanity’s remnants are exploited for entertainment.

Carl's Doomsday Scenario

Carl's Doomsday Scenario

Carl's Doomsday Scenario by Matt Dinniman continues the Dungeon Crawler World saga as Carl and Princess Donut leave the safety of early training levels for a lethal, fully live-streamed competition. Thrown into the Over City, a ruined metropolis scarred by an unexplained disaster, they must navigate undead circuses, inexplicable horrors, and a long-brewing spell whose consequences are only now surfacing. Blending LitRPG structure with dark humor, post-apocalyptic fantasy, and science fiction elements, the novel follows their attempts to survive a system engineered to exterminate countless players for entertainment. As the dungeon’s challenges escalate and the line between game and reality erodes, Carl’s ongoing indignities and Donut’s presence add a sharp comedic edge to an otherwise grim, monster-filled war for survival.

The Dungeon Anarchist's Cookbook

The Dungeon Anarchist's Cookbook

In The Dungeon Anarchist's Cookbook, Matt Dinniman continues his darkly comic LitRPG saga as Carl and Donut enter the dungeon’s fourth floor, known as the Iron Tangle. This level is a sprawling, post-apocalyptic subway labyrinth stitched together from countless underground rail systems, where shifting directions, hostile stations, and monster-filled cars turn every stop into a lethal puzzle. As the difficulty spikes and the dungeon’s warlike politics intensify, the crawlers experience an uneasy new era of cooperation and richer rewards. Amid the chaos of this virtual reality death game, a strange and seemingly trivial book may hold the key to surviving the Iron Tangle’s twisted design.

The Gate of the Feral Gods

The Gate of the Feral Gods

In The Gate of the Feral Gods, Matt Dinniman continues his LitRPG dungeon saga with Carl and his team facing the brutal challenges of the fifth floor. Tasked with capturing four very different strongholds within a sealed “bubble” in just fifteen days, they confront warrior gnomes in a floating fortress, lethal traps in a haunted crypt, a sand-built castle, and a decaying submarine defended by unstable machines. The supposed straightforward quest collapses almost immediately, forcing them to cooperate with inept, low-level crawlers whose survival is as unlikely as their competence. Blending dark humor, game mechanics, and post-apocalyptic stakes, this installment leans into chaotic alliances, unreliable allies, and the constant threat of total failure.

The Butcher's Masquerade

The Butcher's Masquerade

The Butcher's Masquerade by Matt Dinniman continues the Dungeon Crawler Carl LitRPG series on the deadly sixth floor, known as the Hunting Grounds, where a dense jungle, predatory dinosaurs, and a vengeful fallen princess define the landscape. As Carl and Princess Donut push deeper into this post-apocalyptic game-world, a new layer of danger emerges when outside tourists are finally permitted inside the virtual reality dungeon as hunters. Among these visitors is Vrah, a renowned professional tracker seeking her greatest trophy, only to discover that the surviving crawlers are organized, desperate, and no longer willing to be easy targets. Blending dark humor, survival horror, and game mechanics, this installment escalates the war between players, monsters, and spectators.

The Eye of the Bedlam Bride

The Eye of the Bedlam Bride

The Eye of the Bedlam Bride by Matt Dinniman continues the Dungeon Crawler Carl saga on the chaotic eighth floor, where surviving players are scattered across a simulation of Earth’s final days. In this darkly comic LitRPG fantasy, Carl, Donut, and other crawlers must hunt legendary monsters rooted in global folklore, turning them into summonable battle cards while navigating a collapsing AI system and the schemes of forgotten gods. Their survival hinges on capturing Shi Maria, the Bedlam Bride, an unnervingly intelligent, god-touched entity whose powers can shatter minds. Blending post-apocalyptic science fiction, virtual reality game mechanics, and warlike monster encounters, the novel pushes its adult characters into ever more dangerous strategic choices.

This Inevitable Ruin

This Inevitable Ruin

This Inevitable Ruin by Matt Dinniman continues the Dungeon Crawler Carl LitRPG saga on the ninth floor, a post-apocalyptic battlefield where nine alien-led armies clash in a high-stakes Faction Wars scenario. For the first time, death in this virtual reality war is permanent, and Carl’s team must navigate shifting alliances, large-scale combat, and a failing AI that no longer controls the game as intended. A newly self-aware NPC faction joins the conflict, complicating survival for everyone involved. With Donut and Katia facing a brutal rule that only one can leave the level, the novel blends dark humor, science fiction warfare, and game mechanics into an adult fantasy about resistance, strategy, and the cost of winning.