NPCs by Drew Hayes follows four ordinary townsfolk in the fantasy village of Maplebark who are used to living in the background of other people’s quests. When a disastrous night in the local tavern leaves a party of real adventurers dead, these non-h…
NPCs by Drew Hayes follows four ordinary townsfolk in the fantasy village of Maplebark who are used to living in the background of other people’s quests. When a disastrous night in the local tavern leaves a party of real adventurers dead, these non-heroes are forced to assume their identities or risk their town’s destruction. With only scavenged gear, patchy knowledge of magic and monsters, and a dangerous secret hanging over them, they must bluff their way through a high-fantasy adventure designed for far more capable fighters and mages. Blending humor with classic role-playing game tropes, the novel tracks their uneasy shift from overlooked NPCs to reluctant protagonists facing threats both on the road and at the mission’s end.
NPCs by Drew Hayes follows four ordinary townsfolk in the fantasy village of Maplebark who are used to living in the background of other people’s quests. When a disastrous night in the local tavern leaves a party of real adventurers dead, these non-h…
NPCs by Drew Hayes follows four ordinary townsfolk in the fantasy village of Maplebark who are used to living in the background of other people’s quests. When a disastrous night in the local tavern leaves a party of real adventurers dead, these non-heroes are forced to assume their identities or risk their town’s destruction. With only scavenged gear, patchy knowledge of magic and monsters, and a dangerous secret hanging over them, they must bluff their way through a high-fantasy adventure designed for far more capable fighters and mages. Blending humor with classic role-playing game tropes, the novel tracks their uneasy shift from overlooked NPCs to reluctant protagonists facing threats both on the road and at the mission’s end.
Fleeing from a vengeful king has sent the former NPCs across Solium’s borders, into the kingdom of Alcatham. As wanted fugitives, they head to the small farming village of Briarwillow, hoping to blend in, lay-low, and avoid trouble at all costs. Unfo…
Fleeing from a vengeful king has sent the former NPCs across Solium’s borders, into the kingdom of Alcatham. As wanted fugitives, they head to the small farming village of Briarwillow, hoping to blend in, lay-low, and avoid trouble at all costs.
Unfortunately, Briarwillow has problems all its own, and its troubles quickly become theirs. If they hope to survive long enough to escape, they’ll have to tackle an all-but-forgotten mystery buried at the town’s border, as well as seek the wisdom of a mysterious group of mages.
With time, magic, and at least one god against them, it will take everything they’ve got to save Briarwillow, and themselves
Adventuring is a costly affair, and while the tolls are often paid in blood, gold can drain away just as quickly. The party’s trek out of Solium and across the lands of Alcatham has left them with only a handful of gold between them. Fortunately, the…
Adventuring is a costly affair, and while the tolls are often paid in blood, gold can drain away just as quickly. The party’s trek out of Solium and across the lands of Alcatham has left them with only a handful of gold between them. Fortunately, they have drawn near Camnarael, Alcatham’s capital, where all manner of quests--and rewards--await.
But all is not as expected in the capital. Unusual occurrences have been happening throughout Camnarael: figures in the shadows making unsavory bargains, attackers harassing innocent parishioners, and adventurers from all over the land gathering to partake in a Grand Quest offered by the royal family. Most curious of all are the rumors that speak of a strange artifact serving as the reward for this rare and legendary quest... an artifact that sounds just a bit too familiar to the former NPCs.
Putting the Grand Quest behind them, the party rides onward in search of answers. Between one member’s unexpected new condition and the mysteries of the Bridge, their only hope appears to be gaining entrance to Lumal, said to hold the greatest collec…
Putting the Grand Quest behind them, the party rides onward in search of answers. Between one member’s unexpected new condition and the mysteries of the Bridge, their only hope appears to be gaining entrance to Lumal, said to hold the greatest collection of knowledge in all the kingdoms.
But when a curious path appears in a seemingly uninhabited forest, the party finds themselves in a place set apart from the kingdoms, and the world at large: a hidden hamlet, filled by unusual people, all of whom have long histories of their own.
Soon sealed inside the town by unseen forces, the former NPCs will have to uncover what brought them there --and who is keeping them trapped-- while there’s still time to fight back. Because something more is brewing, something involving the very gods themselves. With unknown enemies to the front and supposed allies at their rear, the party will need more than their usual tricks if they hope to see the outside world once more.
For generations, nobles have gathered at a scenic estate once per year to compete. What transpires there is spoken of only in rumors, save for the prizes. Potent, powerful, and precious; the winners are said to receive a gift from magic itself.Reelin…
For generations, nobles have gathered at a scenic estate once per year to compete. What transpires there is spoken of only in rumors, save for the prizes. Potent, powerful, and precious; the winners are said to receive a gift from magic itself.
Reeling after their loss to Kalzidar, the adventurers from Maplebark can only press forward, following advice imparted by the gods. Their divine directions will lead them on a series of twisting paths, branching between old friends and new challenges, before ultimately pointing at a particular estate on a specific evening.
Thrust from the familiar comfort of the wilds, the party will have to navigate the perils of noble society while keeping themselves in the competition. Between scheming nobles, a hidden high priest, dangerous challenges, and too many familiar faces, just making it out alive will be a challenge. But surviving alone won’t be enough; not with a vengeful god scheming in the shadows, and a stolen soul waiting for rescue.
If the party wants their chance to strike back, they’ll have to find a way to emerge victorious.