Ten Realms series cover

Ten Realms

The Two Week Curse (Ten Realms, #1) by Michael Chatfield follows Erik West, an ex-combat medic, and his friend Marine recon sniper Jimmy 'Rugrat' Rodriguez as they navigate a new fantasy world where survival depends on cultivating skills and magical abilities. Thrust into a realm governed by personal strength and ascension, they must adapt their military experience to master magic and endure challenges that threaten their lives. This novel blends elements of fantasy, science fiction, and military adventure within a high-stakes setting where growth and combat readiness are crucial.
12 Books
4.5 Avg Rating
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Books in the Series

The Two Week Curse

The Two Week Curse

The Two Week Curse (Ten Realms, #1) by Michael Chatfield follows Erik West, an ex-combat medic, and his friend Marine recon sniper Jimmy 'Rugrat' Rodriguez as they navigate a new fantasy world where survival depends on cultivating skills and magical abilities. Thrust into a realm governed by personal strength and ascension, they must adapt their military experience to master magic and endure challenges that threaten their lives. This novel blends elements of fantasy, science fiction, and military adventure within a high-stakes setting where growth and combat readiness are crucial.

The Second Realm

The Second Realm

The Second Realm by Michael Chatfield continues Erik and Rugrat’s progression through the Ten Realms, where game-like character sheets and system rules govern survival. Having survived the Beast Mountain Dungeon and taken command of nearly two hundred people, they now control the Alva Dungeon, a fragile foothold in a world where strength dictates law. To keep their dungeon functioning, they must secure mana stones, dungeon cores, and monster cores while adapting to the harsher conditions of the second realm. Blending progression fantasy, isekai elements, and military-style strategy, the novel follows their efforts to expand their power, gather information, and locate a new dungeon in an environment that resists every attempt to gain a stable future.

The Third Realm

The Third Realm

The Third Realm by Michael Chatfield continues this progression fantasy series with Erik and Rugrat forced onto separate but converging paths. Erik searches for Old Hei while Rugrat struggles with a damaged mana system, each drawn toward the demanding trials of the alchemist association that span the dangerous third realm. Their battles and experiments unfold against a backdrop of warlike tensions, survival challenges, and evolving magic that reflect the story’s blend of high fantasy, action, and cultivation. Meanwhile, in the first realm, Alva and Vermire confront a crisis that could reshape their world, underscoring the broader stakes across the interconnected Ten Realms.

The Fourth Realm

The Fourth Realm

In The Fourth Realm, Michael Chatfield continues his progression fantasy saga in the dangerous Battlefield Realm, where sects clash, empires crumble, and survival depends on constant advancement. Erik and Rugrat enter this war-torn domain to push their cultivation further and secure greater power for Alva, knowing that every victory draws the attention of stronger enemies from higher realms. Blending high fantasy, isekai elements, and game-like progression, the story follows their tactical decisions, resource gathering, and combat trials as they navigate a landscape shaped by conflict and opportunity. The Fourth Realm becomes both a proving ground and a lethal test, where each gain in strength carries the risk of permanent defeat.

The Fifth Realm

The Fifth Realm

The Fifth Realm by Michael Chatfield continues Erik and Rugrat’s progression fantasy saga as they shift from conquest to consolidation. Having seized and defended Vuzgal, they now face the slower, more complex work of building a city, strengthening Alva, and coordinating allies in a world shaped by magic, cultivation, and realm-based power. As they refine their crafts and combat skills, their attention turns toward Vermire and its dungeon, where their accumulated strength must finally be tested. Blending high fantasy warfare, survival-driven strategy, and game-like advancement, the story explores what it means to hold territory and influence in the dangerous environment of the Fifth Realm.

The Sixth Realm, Part 1

The Sixth Realm, Part 1

The Sixth Realm, Part 1 by Michael Chatfield continues Erik and Rugrat’s progression fantasy saga as their path leads into the sixth realm, where sunlit cities sit above sprawling dungeon networks. While Vuzgal asserts its independence through a brutal fighting competition and the Adventurer Guild sharpens its forces for open conflict with the Willful Institute, Alva focuses on reclaiming the lost floor of Water. Modern Earth knowledge mixes uneasily with magic, technology, and cultivation, shaping weapons and strategies that are not always used for benevolent ends. As the Beast Mountain Range unites under an emerging empire, this installment blends isekai elements, military action, and survival-driven advancement in a game-like world of stats, loot, and escalating war.

The Sixth Realm, Part 2

The Sixth Realm, Part 2

The Sixth Realm, Part 2 by Michael Chatfield continues Erik and Rugrat’s return to the embattled territory of Alva, where their brief absence has allowed tensions to escalate. Operating alongside the Adventurer’s Guild, Alva now supports covert actions against a powerful sect from the sixth realm, forcing the protagonists to test the limits of their cultivation and tactical planning. As enemies close in from multiple directions, the risk that Alva’s closely guarded secret will be exposed adds another layer of pressure. This installment blends progression fantasy, isekai elements, and military-style strategy in a world shaped by magic, survival, and looming war.

The Seventh Realm, Part 1

The Seventh Realm, Part 1

The Seventh Realm, Part 1 by Michael Chatfield shifts the Ten Realms saga into open conflict as war reaches the Willful Institute and the first realm. After years of preparation, Alva’s unified forces—hardened in their dungeon, refined in body, mana, and strategy, and backed by traders and crafters—move from quiet support of the Adventurer’s Guild to full-scale military engagement. As the city of Vuzgal stands as proof of what coordinated cultivation, magic, and tactics can achieve, a new threat rises from the Beast Mountain Range with its gaze fixed on higher realms. In this progression fantasy with strong military and survival elements, Erik and Rugrat must finally emerge from the background to confront a conflict that could destabilize the foundations of the ten realms.

The Seventh Realm, Part 2

The Seventh Realm, Part 2

The Seventh Realm, Part 2 by Michael Chatfield continues the LitRPG-inspired progression fantasy of Alva, a nation forged from a once-small survival group in the first realm. Reeling from devastating losses after confronting forces from the seventh realm and the United Sect Alliance, Erik, Rugrat, and their people must rebuild not only their strength and mana cultivation, but also their trust in one another. As their fledgling nation grows beyond their direct control, the leaders of Alva face hard limits on what they can do alone and must decide how far they will go to defend what they have created. This installment emphasizes military strategy, magical advancement, and the harsh costs of war in a high fantasy world shaped by systems and survival.

The Eighth Realm

The Eighth Realm

The Eighth Realm by Michael Chatfield continues Erik and Rugrat’s progression through a dangerous, game-like fantasy world where power alone is no longer enough. In this stage of their cultivation, the so‑called unpassable eighth realm functions less as a location and more as a test that forces them to confront why they fight and what truly drives them. Blending high fantasy, isekai elements, and military-style action, the novel shifts focus from simple level gains to the psychological and moral costs of survival and advancement. As the two protagonists face what may be their most demanding trial, the story explores purpose, identity, and resolve within an intricate system of magic and combat.

The Ninth Realm

The Ninth Realm

The Ninth Realm by Michael Chatfield continues Erik and Rugrat’s progression as they enter a new, more dangerous level of the realms where elite fighters clash and only the most adaptable survive. In this blend of fantasy, cultivation, and progression adventure, their combat skills, magical abilities, and tactical thinking are tested by increasingly complex challenges. As they push their limits in this high-stakes environment, they uncover deeper truths about the origins and purpose of the realms themselves, including the three races that once united against an ancient darkness. The book balances intense action and survival-driven conflict with expanding lore that connects personal power growth to a much larger war-torn universe.

The Tenth Realm

The Tenth Realm

The Tenth Realm by Michael Chatfield continues a large-scale progression fantasy where the fall of an entire realm unleashes an ancient threat across the worlds below. Akran’s devourers and ravagers pour into the lower realms, forcing the once-withdrawn Imperium, along with scattered sects, clans, nations, and city-states, to confront a war they can no longer ignore. As Alva and his allies mobilize, cultivation, magic, and military strategy become the only tools standing between survival and annihilation. Blending high fantasy warfare with isekai and RPG-inspired progression, this installment focuses on large battles, alliances under pressure, and the escalating consequences of power.