Young Adult
#1 Ascendant
Holt Cook was never meant to be a dragon rider. He has always served the Order Hall of the Crag dutifully, keeping their kitchen pots clean.
Until he discovers a dark secret: dragons do not tolerate weakness among their kin, killing the young they deem flawed. Moved by pity, Holt defies the Order, rescues a doomed egg and vows to protect the blind dragon within.
But the Scourge is rising. Undead hordes roam the land, spreading the blight and leaving destruction in their wake. The dragon riders are being slaughtered and betrayal lurks in the shadows.
Holt has one chance to survive. He must cultivate the mysterious power of his dragon's magical core. A unique energy which may tip the balance in the battles to come and prove to the world that a servant is worthy after all.
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By: Michael R. Miller
#2 Aether's Blessing
Every year, the empire administers the rite of passage into adulthood. That rite serves to identify those blessed by Aether to become magi. The new magi are shipped to the academy to learn the arts of magic. The academy is a dangerous place; the tournaments held twice each year can cripple or kill the students, and the clans of the empire will go to great lengths to recruit the students they want.
Gregory had one dream: to become a magi like the legends of old. Though he was ridiculed by the residents of the village and his unsupportive father, he never wavered from his dream. Would his age day bring the fruition of his dreams, or would reality come crashing down on him?
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By: Daniel Schinhofen
#3 Reborn (The Jade Phoenix Saga #1) - A Cultivation LitRPG Series
This is the word that has defined Yu since her infancy. Her God Sign is corrupted and so she is a cultivator without cultivation. Frail and sickly, Yu is the only descendant of her mighty warrior lineage to live without strength, without purpose. She is a stain on the honor of her family, an embarrassment to her prestigious clan.
Hidden away, Yu comes to live with the constant scorn and ridicule of her peers. She is bullied, beaten and bloodied. But she is never broken.
She dreams of one day proving herself worthy.
Defying her father’s wishes, Yu trains with her twin Jian swords, using her flawless memory to perfect their complex forms. Working in secret she builds her martial skills to a level unheard of for her young age. But her skills mean little without cultivation.
Until she is given a chance – a chance to be reborn.
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By: D.I. Freed, Portal Books
#4 The Choice of Magic
The ancient magic of wizards was anything but dark. It was the enlightenment that lifted humanity from the squalor of superstition, and the worship of fell spirits and capricious gods, but those days are gone. The shining glory of the sorcerers burned away the subtlety of wisdom, replacing it with easy power, held only in the hands of the elite—a new age built upon the elemental supremacy of aristocrats and the ignorance of the masses.
But this will change, for the greatest power comes with knowledge, and the deeper teachings of wizardry have not been utterly lost. The last wizard of the old tradition still survives in solitude, nursing tired grudges and waiting for death.
His passing might have gone unnoticed, but for the imposition of a youth too stubborn to accept his refusal to take an apprentice. With a new student comes new hope, and that hope has caused old powers to stir again. That the world will change is inevitable, but the shape of the future is anything but certain.
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By: Michael G. Manning
#5 Underworld - Level Up or Die
Elorion has just finished a VR gaming session to find a monster waiting for him. With nineteen other students who have also been kidnapped, he is now subject to the whims of a thousand year old succubus and must survive deep under the earth in the lost realm of the Underworld. Gifted with the ability to use magic and advance in power, he is given an ultimatum. Level Up or Die!
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By: Apollos Thorne
#6 The Novice: Summoner
He can summon demons. But can he win a war?
Fletcher is working as a blacksmith's apprentice when he discovers he has the rare ability to summon demons from another world. Chased from his village for a crime he did not commit, Fletcher must travel with his demon, Ignatius, to an academy for adepts, where the gifted are taught the art of summoning.
Along with nobles and commoners, Fletcher endures grueling lessons that will prepare him to serve as a Battlemage in the Empire's war against the savage Orcs. But sinister forces infect new friendships and rivalries grow. With no one but Ignatius by his side, Fletcher must decide where his loyalties lie. The fate of the Empire is in his hands.
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By: Taran Matharu
#7 Into the Labyrinth: Mage Errant
Hugh of Emblin is, so far as he's concerned, the worst student that the Academy at Skyhold has ever seen. He can barely cast any spells at all, and those he does cast tend to fail explosively. If that wasn't bad enough, he's also managed to attract the ire of the most promising student of his year- who also happens to be the nephew of a king. Hugh has no friends, no talent, and definitely doesn't expect a mage to choose him as an apprentice at all during the upcoming Choosing.
When a very unusual mage does choose him as apprentice, however, his life starts to take a sharp turn for the better. Now all he has to worry about is the final test for the first years- being sent into the terrifying labyrinth below Skyhold.
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By: John Bierce
#8 Sufficiently Advanced Magic
Five years ago, Corin Cadence’s brother entered the Serpent Spire — a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire’s trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire’s goddess.
He never returned.
Now, it’s Corin’s turn. He’s headed to the top floor, on a mission to meet the goddess.
If he can survive the trials, Corin will earn an attunement, but that won’t be sufficient to survive the dangers on the upper levels. For that, he’s going to need training, allies, and a lot of ingenuity.
The journey won’t be easy, but Corin won’t stop until he gets his brother back.
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By: Andrew Rowe
#9 Nova Terra: Titan: A LitRPG/GameLit Adventure
Trapped in his own body by a debilitating medical condition, Thorn seeks reprieve from his giant-sized problems through full immersion into the game world of Nova Terra.
Adventure alongside Thorn as he discovers allies, enemies, ancient evil, and a forgotten god that sets him on a crash course with one of the most powerful guilds in the game. In order to adjust to a life of quests, skill mastery, and magic, Thorn will have to forget everything he knows and embrace this new world as he learns to deal with a new body, new friends, and a new world that is much more than it seems.
Explore the world of Nova Terra in the Titan Series, a GameLit/LitRPG series of epic adventure. If you like immersive storytelling, rich fantasy, and epic adventures with a slice of friendship thrown in, you’ll love Seth Ring’s page-turning series.
Pick up your copy of Nova Terra: Titan today and escape to the grand world of epic adventure.
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By: Seth Ring
#10 House of Blades
Simon can only watch, helpless, as his family is killed and his friends captured by enemy Travelers—men and women who can summon mystical powers from otherworldly Territories. To top it off, another young man from Simon's village discovers that he's a savior prophesied to destroy evil and save the realm. Prophecy has nothing to say about Simon. He has no special powers, no magical weapons, and no guarantee that he'll survive. But he sets off anyway, alone, to gain the power he needs to oppose the Travelers and topple their ruthless Overlord. It may not be his destiny, but Simon's determined to rescue his fellow villagers from certain death. Because who cares about prophecy, really?
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By: Will Wight
#11 The Wandering Inn: Book 1
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
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By: pirate aba
#12 Red Sister (Book of the Ancestor 1)
At the Convent of Sweet Mercy, young girls are raised to be killers. In some few children the old bloods show, gifting rare talents that can be honed to deadly or mystic effect. But even the mistresses of sword and shadow don’t truly understand what they have purchased when Nona Grey is brought to their halls.
A bloodstained child of nine falsely accused of murder, guilty of worse, Nona is stolen from the shadow of the noose. It takes ten years to educate a Red Sister in the ways of blade and fist, but under Abbess Glass’s care there is much more to learn than the arts of death. Among her class Nona finds a new family—and new enemies.
Despite the security and isolation of the convent, Nona’s secret and violent past finds her out, drawing with it the tangled politics of a crumbling empire. Her arrival sparks old feuds to life, igniting vicious struggles within the church and even drawing the eye of the emperor himself.
Beneath a dying sun, Nona Grey must master her inner demons, then loose them on those who stand in her way.
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By: Mark Lawrence
#13 Red Rising (Red Rising Series Book 1)
“I live for the dream that my children will be born free,” she says. “That they will be what they like. That they will own the land their father gave them.”
“I live for you,” I say sadly.
Eo kisses my cheek. “Then you must live for more.”
Darrow is a Red, a member of the lowest caste in the color-coded society of the future. Like his fellow Reds, he works all day, believing that he and his people are making the surface of Mars livable for future generations. Yet he toils willingly, trusting that his blood and sweat will one day result in a better world for his children.
But Darrow and his kind have been betrayed. Soon he discovers that humanity reached the surface generations ago. Vast cities and lush wilds spread across the planet. Darrow—and Reds like him—are nothing more than slaves to a decadent ruling class.
Inspired by a longing for justice, and driven by the memory of lost love, Darrow sacrifices everything to infiltrate the legendary Institute, a proving ground for the dominant Gold caste, where the next generation of humanity’s overlords struggle for power. He will be forced to compete for his life and the very future of civilization against the best and most brutal of Society’s ruling class. There, he will stop at nothing to bring down his enemies . . . even if it means he has to become one of them to do so.
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By: Pierce Brown
#14 Mistborn: The Final Empire
For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the "Sliver of Infinity," reigned with absolute power and ultimate terror, divinely invincible. Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler's most hellish prison. Kelsier "snapped" and found in himself the powers of a Mistborn. A brilliant thief and natural leader, he turned his talents to the ultimate caper, with the Lord Ruler himself as the mark.
Kelsier recruited the underworld's elite, the smartest and most trustworthy allomancers, each of whom shares one of his many powers, and all of whom relish a high-stakes challenge. Only then does he reveal his ultimate dream, not just the greatest heist in history, but the downfall of the divine despot.
But even with the best criminal crew ever assembled, Kel's plan looks more like the ultimate long shot, until luck brings a ragged girl named Vin into his life. Like him, she's a half-Skaa orphan, but she's lived a much harsher life. Vin has learned to expect betrayal from everyone she meets, and gotten it. She will have to learn to trust, if Kel is to help her master powers of which she never dreamed.
This saga dares to ask a simple question: What if the hero of prophecy fails?
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By: Brandon Sanderson
#15 Alanna: The First Adventure (Song of the Lioness series Book 1)
From now on, I’m Alan of Trebond, the younger twin. I’ll be a knight.
In a time when girls are forbidden to be warriors, Alanna of Trebond wants nothing more than to be a knight of the realm of Tortall. So she finds a way to switch places with her twin brother, Thom, and, disguised as a boy, begins her training as a page at the palace of King Roald. But the road to knighthood, as she discovers, is not an easy one. Alanna must master weapons, combat, and magic, as well as polite behavior, her temper, and even her own heart.
So begin Alanna’s adventures—filled with swords and sorcery, adventure and intrigue, good and evil—that will lead to the fulfillment of her dreams and make her a legend in the land.
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By: Tamora Pierce
#16 The Hundred Thousand Kingdoms (The Inheritance Trilogy Book 1)
After her mother's mysterious death, a young woman is summoned to the floating city of Sky in order to claim a royal inheritance she never knew existed in the first book in this award-winning fantasy trilogy from the NYT bestselling author of The Fifth Season.
Yeine Darr is an outcast from the barbarian north. But when her mother dies under mysterious circumstances, she is summoned to the majestic city of Sky. There, to her shock, Yeine is named an heiress to the king. But the throne of the Hundred Thousand Kingdoms is not easily won, and Yeine is thrust into a vicious power struggle with cousins she never knew she had. As she fights for her life, she draws ever closer to the secrets of her mother's death and her family's bloody history.
With the fate of the world hanging in the balance, Yeine will learn how perilous it can be when love and hate -- and gods and mortals -- are bound inseparably together.
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By: N.K. Jemisin
#17 Graceling (Graceling Realm Book 1)
Graceling tells the story of the vulnerable-yet-strong Katsa, who is smart and beautiful and lives in the Seven Kingdoms where selected people are born with a Grace, a special talent that can be anything at all. Katsa’s Grace is killing. As the king’s niece, she is forced to use her extreme skills as his brutal enforcer. Until the day she meets Prince Po, who is Graced with combat skills, and Katsa’s life begins to change. She never expects to become Po’s friend. She never expects to learn a new truth about her own Grace—or about a terrible secret that lies hidden far away . . . a secret that could destroy all seven kingdoms with words alone.
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By: Kristin Cashore
#18 Throne of Glass
Lethal. Loyal. Legendary.
Enter the world of Throne of Glass with the first book in the #1 bestselling series by Sarah J. Maas.
In a land without magic, an assassin is summoned to the castle. She has no love for the vicious king who rules from his throne of glass, but she has not come to kill him. She has come to win her freedom. If she defeats twenty-three murderers, thieves, and warriors in a competition, she will be released from prison to serve as the King's Champion.
Her name is Celaena Sardothien.
The Crown Prince will provoke her. The Captain of the Guard will protect her. And a princess from a faraway country will befriend her. But something rotten dwells in the castle, and it's there to kill. When her competitors start dying mysteriously, one by one, Celaena's fight for freedom becomes a fight for survival-and a desperate quest to root out the evil before it destroys her world.
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By: Sarah J. Maas
#19 Howl's Moving Castle (Howl's Castle Book 1)
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle.
To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.
In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused. The Witch has placed a spell on Howl. Does the clue to breaking it lie in a famous poem? And what will happen to Sophie Hatter when she enters Howl's castle?
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By: Diana Wynne Jones
#20 Six of Crows
Meet Kaz Brekker and his crew: Jesper, Inej, Wylan, and the star-crossed Nina and Matthias, on the heist of a lifetime in Six of Crows from #1 bestselling author, Leigh Bardugo.
Ketterdam: a bustling hub of international trade where anything can be had for the right price—and no one knows that better than criminal prodigy Kaz Brekker. Kaz is offered a chance at a deadly heist that could make him rich beyond his wildest dreams. But he can't pull it off alone. . . .
A convict with a thirst for revenge.
A sharpshooter who can't walk away from a wager.
A runaway with a privileged past.
A spy known as the Wraith.
A Heartrender using her magic to survive the slums.
A thief with a gift for unlikely escapes.
Six dangerous outcasts. One impossible heist. Kaz's crew is the only thing that might stand between the world and destruction—if they don't kill each other first.
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By: Leigh Bardugo
#21 Iron Widow
The boys of Huaxia dream of pairing up with girls to pilot Chrysalises, giant transforming robots that can battle the mecha aliens that lurk beyond the Great Wall. It doesn't matter that the girls often die from the mental strain.
When 18-year-old Zetian offers herself up as a concubine-pilot, it's to assassinate the ace male pilot responsible for her sister's death. But she gets her vengeance in a way nobody expected—she kills him through the psychic link between pilots and emerges from the cockpit unscathed. She is labeled an Iron Widow, a much-feared and much-silenced kind of female pilot who can sacrifice boys to power up Chrysalises instead.
To tame her unnerving yet invaluable mental strength, she is paired up with Li Shimin, the strongest and most controversial male pilot in Huaxia. But now that Zetian has had a taste of power, she will not cower so easily. She will miss no opportunity to leverage their combined might and infamy to survive attempt after attempt on her life, until she can figure out exactly why the pilot system works in its misogynist way—and stop more girls from being sacrificed.
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By: Xiran Jay Zhao
#22 Crier's War
After the War of Kinds ravaged the kingdom of Rabu, the Automae, designed to be the playthings of royals, usurped their owners’ estates and bent the human race to their will.
Now Ayla, a human servant rising in the ranks at the House of the Sovereign, dreams of avenging her family’s death…by killing the sovereign’s daughter, Lady Crier.
Crier was Made to be beautiful, flawless, and to carry on her father’s legacy. But that was before her betrothal to the enigmatic Scyre Kinok, before she discovered her father isn’t the benevolent king she once admired, and most importantly, before she met Ayla.
Now, with growing human unrest across the land, pressures from a foreign queen, and an evil new leader on the rise, Crier and Ayla find there may be only one path to love: war.
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By: Nina Varela
#23 Furies of Calderon (Codex Alera Book 1)
For a thousand years, the people of Alera have united against the aggressive and threatening races that inhabit the world, using their unique bond with the furies—elementals of earth, air, fire, water, wood, and metal. But in the remote Calderon Valley, the boy Tavi struggles with his lack of furycrafting. At fifteen, he has no wind fury to help him fly, no fire fury to light his lamps. Yet as the Alerans’ most savage enemy—the Marat horde—return to the Valley, Tavi’s courage and resourcefulness will be a power greater than any fury, one that could turn the tides of war...
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By: Jim Butcher
#24 Blessed Time: A LitRPG Adventure
Some disasters can only be avoided if you know they’re coming...
On Karell, you are either blessed by the gods, granted a unique power and the ability to gain experience and levels, or you are forgotten. Micah Silver was a boy picked for greatness. Chosen by the gods to bear a mythic power, he longed to take his place amongst the heroes and legends he grew up reading about.
Unfortunately, his primary blessing only allows him to travel into the past by sacrificing his class, wealth, and levels--a psychological burden that Micah is reluctant to shoulder. But, even if Micah is unwilling, fate has a way of forcing you to face your destiny... and running away can cost you everything.
Over and over again...
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By: Cale Plamann
#25 First Song, Book One (Anthem of Infinity 1)
But for Noah, everything else takes second place to survival, sometimes even self-respect…or any sort of decency. Lawless, post-apocalypse America had forced Noah to make many difficult decisions, and he has never seemed to choose correctly. However, despite hating himself, he doesn’t have the strength or the courage to change.
He will get a lucky break in a big way, though—a mysterious orb with otherworldly power.
In time, perhaps Noah will find another path. And if he does die during the Shift, maybe it won’t be the end of his story.
Sometimes, another chance can be an opportunity for redemption.
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By: Blaise Corvin, Outspan Foster
#26 All the Skills: A Deck-Building LitRPG
The most Arthur could hope for was to someday earn a trash-tier spell card. When fate grants him a Master of Skills card, he's thrust into a world of opportunity and danger.
To survive and grow strong, Arthur must learn skills. All the skills.
This is an epic progression-fantasy with strong gamelit elements, featuring a unique card-based magic system.
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By: Honour Rae
#27 Six Crimson Cranes
Shiori'anma, the only princess of Kiata, has a secret. Forbidden magic runs through her veins. Normally she conceals it well, but on the morning of her betrothal ceremony, Shiori loses control. At first, her mistake seems like a stroke of luck, forestalling the wedding she never wanted. But it also catches the attention of Raikama, her stepmother.
A sorceress in her own right, Raikama banishes the young princess, turning her brothers into cranes. She warns Shiori that she must speak of it to no one: for with every word that escapes her lips, one of her brothers will die.
Penniless, voiceless, and alone, Shiori searches for her brothers, and uncovers a dark conspiracy to seize the throne. Only Shiori can set the kingdom to rights, but to do so she must place her trust in a paper bird, a mercurial dragon, and the very boy she fought so hard not to marry. And she must embrace the magic she's been taught all her life to forswear--no matter what the cost.
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By: Elizabeth Lim
#28 The City of Brass: A Novel (The Daevabad Trilogy)
On the streets of eighteenth-century Cairo, Nahri is a con woman of unsurpassed skill. She makes her living swindling Ottoman nobles, hoping to one day earn enough to change her fortunes. But when Nahri accidentally summons Dara, an equally sly, darkly mysterious djinn warrior, during one of her cons, she learns that even the cleverest of schemes can have deadly consequences.
Forced to flee Cairo, Dara and Nahri journey together across hot, windswept sands teeming with creatures of fire and rivers where the mythical marid sleep, past ruins of once-magnificent human metropolises and mountains where the circling birds of prey are more than what they seem, to Daevabad, the legendary city of brass.
It’s a city steeped in magic and fire, where blood can be as dangerous as any spell; a city where old resentments run deep and the royal court rules with a tenuous grip; a city to which Nahri is irrevocably bound—and where her very presence threatens to ignite a war that has been simmering for centuries.
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By: S. A. Chakraborty
#29 An Ember in the Ashes
Laia is a slave. Elias is a soldier. Neither is free.
Under the Martial Empire, defiance is met with death. Those who do not vow their blood and bodies to the Emperor risk the execution of their loved ones and the destruction of all they hold dear.
It is in this brutal world, inspired by ancient Rome, that Laia lives with her grandparents and older brother. The family ekes out an existence in the Empire’s impoverished backstreets. They do not challenge the Empire. They’ve seen what happens to those who do.
But when Laia’s brother is arrested for treason, Laia is forced to make a decision. In exchange for help from rebels who promise to rescue her brother, she will risk her life to spy for them from within the Empire’s greatest military academy.
There, Laia meets Elias, the school’s finest soldier—and secretly, its most unwilling. Elias wants only to be free of the tyranny he’s being trained to enforce. He and Laia will soon realize that their destinies are intertwined—and that their choices will change the fate of the Empire itself.
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By: Sabaa Tahir