Dungeon
#1 Mage Tank
After being killed by a high-velocity tree-hug, Arlo is transported to a new world of skills, stats, and levels where those brave and talented enough to conquer ancient Delves are rewarded with incredible supernatural power. Unfortunately for Arlo, there is no tutorial, and he is immediately forced to tackle a Delve set to the highest difficulty with a party of adventurers who are not only strangers to him, but strangers to each other as well. Arlo has no armor, no weapons, no knowledge of the world at large, and his party is growing increasingly suspicious of his lack of preparation and paper-thin excuses for how he got there.
There's also the fact that the System seems to be treating Arlo's situation like a big, cosmic joke.
Determined not to die again, Arlo forgoes putting any points into his highest stat, Intelligence, and instead dumps everything he's got into Fortitude. After all, who needs equipment or fighting skills when you can eat fireballs for breakfast and still ask for more hot sauce?
Mage Tank is a comedic LitRPG adventure set in an epic fantasy world that is rapidly evolving as new and powerful secrets of the Delves are uncovered. There are strong horror themes, graphic violence, overindulgent use of naughty language, and poorly constructed jokes. Mage Tank features slow progression and intelligent characters who spend time making intentional build choices. It’s not action all-the-time, but Arlo’s life is replete with danger and, more importantly, consequences.
Show more
By: Cornman8700
#2 Blue Core
Dungeon: A place full of monsters, traps, treasure, and death. Those are the Great Dungeons, with unplumbed depths below the roots of the mountains. That's not for me. Dungeon: A place of rape, torture, and death, to control and corral enemies and slaves. These are the Red Cores, from which the mage-kings draw their power. That's also not for me. I don't like monsters. I don't want adventurers. I want to stay well away from enemies and slaves. Fortunately, there are alternatives... A different sort of Dungeon Core litRPG novel. Includes explicit and consensual sexual content. Chapters containing such will be marked.
Show more
By: Inadvisably Compelled
#3 Dungeon Crawler Carl
The apocalypse will be televised!
A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.
In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.
The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.
Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style.
You can't just survive here. You gotta survive big.
You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.
They call it Dungeon Crawler World. But for Carl, it's anything but a game.
Show more
By: Matt Dinniman
#4 System Change: A LitRPG Adventure (System Universe Book 1)
Fight, survive, adapt, and rely only on yourself.
That is Derek’s creed, and what's gotten him through the System Integration on Earth.
Everything changed when the System came. Cute bunnies and beautiful butterflies became savage killing machines. Then the Invaders arrived with a single goal: to obtain ownership of this new habitable planet.
War has raged ever since.
None of this mattered much to Derek, aside from making living a little more perilous. He mostly kept to himself. He was the weird guy who owned a cabin that occasionally came into town for a drink and light conversation. After System Integration, that didn’t change much—he only got stronger.
After years of fighting monsters and Invaders alone, he’s become quite adept at surviving. Who needs others to get in the way or worry about?
Until one day, Derek goes against his better judgement. He decides to lend some help on a mission that doesn’t seem too hard… He should have stuck to being alone…
Show more
By: SunriseCV
#5 Dungeon Born
A powerful dungeon. A sheep-herder turned Noble. Their path to ascendance through cultivation.
Conquering dungeons and using them to grow has long been the most efficient way to become a powerful adventurer. The only thing keeping the process from being easy is the Beasts that inhabit these places. Questions plague those entering this particular place of power: Where do the ‘rewards’ of weapons, armor, and heavy gold coins come from? Why is a fluffy bunny charging at me? For abyss-sake, why are there so many monsters?
Cal has all of the answers to these age-old questions for a very simple reason. He is a Dungeon Core, a soul forced against his will into a magical stone. With the help of an energetic friend, Cal grows a dungeon around himself to bring in new sources of power.
When a threat he doesn’t fully comprehend bares its many teeth, Cal is determined to survive the attempt on his life. Unfortunately for adventurers, the only way for him to achieve his goal is to eat anyone that enters his depths.
Show more
By: Dakota Krout
#6 Dungeon Diving 101
The Dungeon is a place of magic and mystery, a vast branching, underground labyrinth that has changed the world and the people who dare to enter its depths. Those who brave its challenges are rewarded with wealth, fame, and powerful classes that set them apart from the rest.
Ken was determined to follow the footsteps of his family and become one of the greatest adventurers the world has ever known. He knows that the only way to do that is to get into one of the esteemed Dungeon colleges, where the most promising young adventurers gather.
Despite doing fantastic on the entrance exam, when his class is revealed, everyone turns their backs on him, all except for one.
The most powerful adventurer, Crimson, invites him to the one college he never thought he’d enter. Haylon, an all girls college.
Ken sets out to put together a party and master the skills he'll need to brave the Dungeon's endless dangers. But he soon discovers that the path ahead is far more perilous than he could have ever imagined.
Show more
By: Bruce Sentar
#7 The Path of Ascension
Orphaned by Monsters. Matt must power up to save others from the same fate.
Matt plans to delve the rifts responsible for the monsters that destroyed his city and murdered his parents. But his dreams are crushed when his Tier 1 Talent is rated as detrimental and no guild or group will take him.
Working at a nearby inn, he meets a mysterious and powerful couple. They give him a chance to join the Path of Ascension, an empire-wide race to ascend the Tiers and become living legends.
With their recommendation and a stolen Skill, Matt begins his journey to the peak of power. Maybe then, he can get vengeance he seeks...
Show more
By: C. Mantis
#8 There is no Epic Loot here, Only Puns.
She became a dungeon core.
Everything pointed Delta to murdering her way to success. People were just mana farms, right?
No, that was wrong. Delta refused. Then everything became odd.
Show more
By: stewart92